![]() Luckily Johan really liked using Yawn, so eventually I realized I’d just have to let sleep take me and put him in his place pretty quickly. In my case, my next-best option for Slowbro was Thorn, who would have taken serious damage from a psychic attack. If you don’t want your Pokemon to fall asleep then you have to switch them out, but doing so can put them in danger of a big hit. It’s a guaranteed hit and at the end of the next turn, it’s guaranteed sleep. The goofy thing spammed Yawn at me, and if you’re not familiar with Yawn well, it’s a frustrating move. He had a level 41 Slowbro, which made me a bit nervous simply because Runnypants wouldn’t resist water as well as he resisted psychic, but it turned out I should have been worried for a different reason. This put me on the rooftop of a lovely young fellow named Johan who would serve as my first trainer battle. A big part of navigating Sabrina’s gym is keeping a cool head and realizing where you’ve arrived after a teleport.įrom the entryway into the gym there’s only one way to go, and from the platform that teleporter led to I decided to take the warp on the bottom left. The gym consists of a series of skyscraper-shaped platforms meant to invoke the city skyline, each of which contains two to four teleportation panels to send you elsewhere in the gym. ![]() Now if you aren’t familiar with the structure of Sabrina’s gym, what’s important to know is that it is chock full of the teleportation pads that we learned to love so much during our time at Silph Co. As it turned out, the shenanigans at Silph Co had increased my entire team to level 45, so getting into the gym was a pretty simple matter. In order to enter the Saffron City gym you have to have at least one Pokemon at level 45. He may be new, but a heavy burden rests upon his shoulders. Finally, the newest member of the team, Runnypants the Alakazam, fills that oh-so-important psychic-type slot and will be the team member leading the vanguard against Sabrina. Our very important water-type position is covered by Lucy the Golduck, who has balanced attack stats and solid special defense. Then there’s Selkie the Ninetales beautiful, deadly, and the fire type expert of the team. Next is Vincent the Pidgeot, who has been with us nearly as long as Thorn and…honestly is probably just around out of my lazy lack of motivation to train a replacement with a better typing for the upcoming challenges. Next is Grave the Golem, a mighty ground/rock type Pokemon who bears the heavy burden of being the team tank. We have Thorn the Victreebel, essentially our starter for this run and the MVP of the team with that sweet grass coverage. For those who may just be dropping in after some time of not reading or even if this is your first ever time reading about my Nuzlocke shenanigans, here is where the team stands now. It’s been a long time since Fuzz and Block have faced a gym leader, and the team has grown a lot in that time. The time has come at last to face Sabrina, one of the most terrifying gym leaders of the Kanto league. Finally, we can return to the real matter at hand: the Pokemon League challenge. But in the last chapter that training paid off when Block got to watch Giovanni and the rest of Team Rocket empty out of Silph Co with their tails between their legs. It’s been a costly road we’ve walked since Pokemon Tower – even the extensive training during our sweaty workout montage took its toll on the team. Block and his Eevee partner Fuzz have worked hard to reach this moment.
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